Devil Dog Martial Arts Kuntao Ranking
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3 Levels (beginner, intermediate, advanced)
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There is no set time of completion for either. The curriculum starts off at a universal platform (beginner) and becomes individuated depending on the student’s effort/comprehension of the material (intermediate).
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BEGINNER:
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basic/ core counter-offensive concepts of Kuntao
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students are introduced to ground-level concepts and techniques of the system, placing an emphasis on internalizing anatomical and geometric principles for fighting/self-protection
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TOOLS:
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Axial rotation, core strikes (2 elbows, 3 fist attacks, 2 checks, 1 knee, 2 kicks)
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Stance(s): Fighting 3 (condensed/ elongated long bow)
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Takedowns (spinal and cranial-manipulative)
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Form/ Kata/ Juru: introductory sequence designed to introduce students to core movements of the system
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CONCEPTS:
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“The Triangle” angular engagement/ disruption of attack
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Interior/Exterior combative implementation
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Unconventional/ Conventional targeting (headhunting + and threat management)
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Introductory Self-Protective concepts/ prioritization of combative intent
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proximal control
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“Disable to disengage” expansion/ contraction of strikes to close
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Legality: “What is appropriate” significance of combative responsibility/context/ “don’t do what you’re not willing to answer for”
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INTERMEDIATE:
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Reached when student can successfully counter a series of attacks with varying levels of engagement and has memorized and perform the opening form smoothly
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Emphasis on fighting/dueling concepts with shared focus on stylistic implementation (styles, forms, etc.)
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Students will be introduced to shared concepts (open-hand striking, grappling/ anti-grappling, pressure-based breaks, fighting from the ground, etc.) as well as set on their own path of combative self-discovery
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**considering introducing weapon work here as well, just trying to figure it out still in terms of “how”**
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Introduction to “The Crawl”
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TOOLS:
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Open-handed striking (2 ridge hands, 2 palms, clapping, clawing/ hooking/ spearing/ finger strikes, saber/round kicking)
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Stances: Cat (to augment the Fighting 3/ Long Bow from The Beginner Level)
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Grappling/ Anti-Grappling: “Bind to Break/ Coil to Crush”
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Individual Form/Kata/Juru
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Grounded axial rotation
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**all of these are scaffolded from the material in The Beginner Level
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CONCEPTS:
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“Touch and Kill” immediate engagement and disabling of attack via striking and/ or grappling
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Bridging between striking to grappling/ grappling to striking
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Vital Target exposure and exploitation
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Dueling concepts
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Ground Counter-Offense Concepts
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Combative Dishonesty (feinting/ setting traps/ misdirection, etc.)
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Aggression training
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**all of these are adapted to the individual forms each students receive
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- ADVANCED:
- Endgame level material/ reached when a student has learned at least 3 jurus/ forms/ kata and implement them successfully in self-protection and dueling contexts
- Must demonstrate the ability to instruct/assist beginners/ intermediate students with what they are learning
- **if not introduced already, this is where students will learn knife/ blade
dueling concepts/ application**
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** if I implement the weapons curriculum, the student will have to show combative efficacy with these as well in a self-protection and maybe sparring scenario as well**
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Student will learn a traditional weapon
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Group and ground fighting/dueling
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TOOLS:
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timing-based/ dependent strikes (catch sweeps, spearing elbows, shoulder, hip, and headbutt)
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CONCEPTS:
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Ground and Ground Fighting-Oriented, but can be applied to upright fighting/ self-protection
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“First is The Worst” immediacy of disablization/ destabilization of an attack
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