Principles of Striking
1. The Hierarchy Principle - The Hierarchy principle states there are one or more critical battles that take place during the fight that need to be identified and overcome.
2. The Funneling Principle - The funneling principle states if you limit your opponent's movement better predict their responses to a manageable level.
3. The Percentile Principle - The Percentile principle is that we must focus on the techniques that have the most high percentile effectiveness and train to defend the most high percentile attacks the most. principle states that because your are most exposed to a strike while attacking, so it is essential to protect yourself as much as possible on your attacks.
4. Threat and Variable Principle - The principle of threat and variable states that by forcing your opponent to defend a threat they will expose themselves to another technique.
5. The Top Position Principle - The principle of top position states the person who can maintain a top position gains an advantage in offensive and defensive control of space.
6. The Conservation of Movement Principle - The conservation of motion principle states the less you move, the less you risk over movements, and the more quickly you can move into your next attack or defense
7. The Conservation of Energy Principle - The conservation of energy principle states that energy should be reduced except in the time of explosive bursts, in order to reduce fatigue.
8. The Patterns Principle - The Patterns principle states that deceiving an opponent is about setting and breaking a pattern of movement. There are several variations of the patterns principle that include but are not limited to offensive Threat & Variable, offensive disassociated patterns, and defensive funneling patterns. They can attack timing and rhythm, direction and angle, elevation, and distance.
9. The Prequels Principle - The prequel principle states that set ups that precede a strike are what make it possible to land.
10. The Luring Principle - The Luring principle states that a counter is better achieved by drawing them into it.
11. The Psychological Dominance principle - The psychological dominance principle states that the opponent's will can be overwhelmed and deceived by mental warfare. This includes sub principle of projected intention, or the use of distorted triggers (like false kihaps), or false fatigue or injury.
12. The Environment Principle - The environment principle states the use of the space can allow dominance in a fight.
13. The Angles Principle - The angles principle states the further you are from your opponent, the smaller your angle change must be.
14. The Opportunism Principle - The opportunism principle states that an attack that can be done without risk of exposure to a counter attack is ideal.
15. The Unconventional Principle - The unconventional style principle states that a quirky movement is harder to predict or defend.
16. The Built in Defenses Principle - The built in defense principle states that because your are most exposed to a strike while attacking, so it is essential to protect yourself as much as possible on your attacks.
17. The Overload Principle of Feinting - The overload principle of feinting states that the purpose of feinting is to create multiple false positives to eliminate telegraphs from your attacks and inhibit your opponent's ability to read incoming threats.
18. The Dilemma Principle - The Dilemma principle states that your opponent should be forced to choose between one bad choice and another.
19. The Pressures Principle - The pressures principle states that different types of pressure in a fight require a different response in both counters and attacks.
20. The Volume Principle - The Volume principle is the use of far greater number of attacks used to overwhelm an opponent.
21. The Simultaneous Principle - The Simultaneous principle states that the use of multiple movements can be done to hide an attack or overwhelm, or to apply simultaneous intentions such as striking with the block.
22. The Centerline Principle - The centerline principle is the application of your core to all of your technique and also implies the ability to use linear techniques to cover the shortest distance to your opponent while controlling the space.
23. The Light Touch Principle - The light touch principle is the use of quick light attacks to open the opportunity to strike a more powerful attack to an exposed area.
24. The Trapping Principle - The trapping principle is the momentary immobilization of an opponent's limb designed to give you a brief opportunity to strike while he cannot
25. The Upright Principle - The upright, or the man can't stand, principle states that it is not possible to use your striking effectively if you can't keep the fight from going to the ground by defense and balance.
26. The Um/Yang Principle - The Um Yang principle states that opposites work in oppositional harmony, including expansion/contraction, motion/rest, and passive/aggressive techniques, and meet in the pivot point also representing the difference in RPM between the inside and outside of the circle.
27. The Framing Principle - The framing principle is the use of the body's architecture to create space or inhibit your opponent's movement.
28. The Relaxation Principle - The relaxation principle states that not only will you gain power and speed, but reduce tension, fatigue, and injury.
29. The Monkey See Monkey Do Principle - The Monkey See Monkey Do Principle applies the psychology of man's tendency to copy subconsciously to work by creating an action or behavior that the opponent will repeat
30. The Exchange Principle - The Exchange principle is the acceptance of a lesser strike to simultaneously land a more devastating strike
31. The Lanes Principle - The Lanes Principle is the understanding that nature abhors a vacuum and any gaps in space are best filled to clog the lane and to deter incoming attacks in a specific region, to limit your opponent.
32. The Stoicism Principle - While the psyops principle is control of your opponent's emotions, this principle is control of your own emotions, particularly anger, which leads to irrational decision making and failure to see opportunities and threats under duress. This not only protects you against their psychological attacks, but also makes it hard to read what has connected or what you feel are successes and failures in a fight.
33. The Trifecta Principle - This principle states that all fighting is the combination of natural Attributes, aggression, and technique. If your opponent is superior in one area, you must be far more superior in the other two areas to overcome that discrepancy.
34. The Trunk and Branches Principle - This principle states that if you cannot impact the core of a person due to a superior guard, length, or movement; to attack their limbs in order to break them down enough to return to their core.
35. The Levels Principle - The levels principle is the threat and application of constantly attacking on multiple avenues simultaneously between different height, or more commonly, striking and takedowns. These should be blended together into continuously fluid combinations and counters.
36. The Common Response Principle - When Striking, you should know the common response to your attack, and be able to adapt easily to the common responses into follow up techniques that will overcome these responses.
37. The Punctuation Principle - For any attack you throw, you should have a technique that you can use to finish consistently that puts a punctuation on your attack. Common examples are the roundhouse kick and a single leg takedown.
38. The First and Third Principle - The principle of first and third is a strategy by which you strike, then avoid the incoming counter of your opponent to throw a counter of your own, so you attack first, evade the second, and attack on the third move in each exchange.
39. The Anticipation Principle - Use of the feints and strikes to create a psychological response in the opponent to cause them to preemptively defend or move prior to the strike allows for a variation strike designed to be more damaging. For example using a leg kick to create a check response, then feinting and going to the cut kick.